Free lessons

Make Your Own Animation: 5 Beginner Lessons

You do not need expensive software to start animating. These lessons use paper, a pencil and a phone, and each one teaches a real principle used by professional animators.

A vintage 35mm animation filming stand with a camera pointing down at a table

A 35mm animation camera stand: Asanagi, CC0

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Beginner · 20 min

Lesson 1: A flipbook

The simplest animation of all, using a small notepad.

  1. Get a pad Use a small notepad or sticky notes stacked together, at least 20 pages.
  2. Start at the back Draw your first picture on the last page, near the edge you will flip.
  3. Change a little On the page above, trace the drawing but move it slightly. Repeat on each page.
  4. Flip it Hold the spine and flip the pages with your thumb to watch it move.

Tip: Small changes look smooth; big jumps look fast or jerky. Try both.

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Beginner · 30 min

Lesson 2: The bouncing ball

Every animation student starts here. It teaches timing, spacing and squash and stretch.

  1. Key poses Draw the ball at the top of its arc, then on the ground, then at the top again.
  2. Spacing Add drawings in between: close together near the top, where the ball slows, and far apart near the ground, where it is fastest.
  3. Squash On the ground frame, flatten the ball a little so it looks soft and heavy.
  4. Stretch On the frames just before and after the ground, stretch the ball slightly along its path.

Tip: Read our 12 principles page to see why this works.

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Beginner · 45 min

Lesson 3: Phone stop-motion

Make a short film with toys, clay or objects and a free stop-motion app.

  1. Fix the camera Prop the phone so it cannot move; tape it down if you can.
  2. Light it Use a lamp instead of a window, because daylight changes and makes frames flicker.
  3. Move and shoot Move your object a tiny amount, take one picture, and repeat.
  4. Play back Play at 12 frames per second, which is the same as animating on twos.

Tip: Keep your hands out of the frame and check that nothing else moves by accident.

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Intermediate · 60 min

Lesson 4: A simple walk cycle

A loop of drawings that makes a character walk forever.

  1. Contact poses Draw the moment each heel touches the ground, one step with each foot.
  2. Passing pose In between, draw the legs passing each other with the body slightly higher.
  3. Down pose Just after contact, draw the body at its lowest as the weight lands.
  4. Loop it Repeat the poses for the other leg, then play them in a loop.

Tip: Swing the arms opposite to the legs; it makes the walk look natural.

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Intermediate · 45 min

Lesson 5: Basic lip sync

Make a character say a short line.

  1. Record Record yourself saying a short line, two or three seconds long.
  2. Break it down Listen slowly and note the main sounds and when they happen, frame by frame, like an exposure sheet.
  3. Mouth shapes Draw a few shapes: closed for M, B and P, wide for A, round for O, teeth showing for E and F.
  4. Match and play Place each shape on its frame, then play with the sound. Adjust a frame earlier if it looks late.

Tip: Mouths often look better slightly ahead of the sound.

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Light pad or lightbox

A thin glowing panel for tracing drawings.

Why: Lets you see the previous drawing through the paper, like a traditional animation desk.

$20-$80

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Peg bar and punched paper

A strip that holds paper in exactly the same position.

Why: Keeps every drawing lined up, so the animation does not jitter.

$10-$30

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Drawing tablet

A pen tablet for drawing digitally.

Why: Most studios now animate 2D digitally; a tablet lets you try the same tools.

$40-$400

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Small phone tripod

A stand to hold your phone still.

Why: Essential for stop-motion, because any camera movement ruins the illusion.

$15-$40

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Facts on this page were checked against these sources (updated Oct 13, 2026). Spot an error? Email hello@fireempireshop.com.

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