Glossary

Animation Glossary
The language of animation, from hand-drawn to stop-motion and CGI. Many terms are explained in more depth on our technique pages.

Painting a cel by hand: Janke | Talk, CC BY-SA 3.0
| Term | Meaning |
|---|---|
| Animatic | A storyboard edited to time with sound, used to plan a film before animation. |
| Armature | The metal skeleton inside a stop-motion puppet. |
| Background | The painted scenery behind the characters. |
| Cel | A clear celluloid sheet on which characters were inked and painted. |
| Clean-up | Turning rough sketches into neat final line drawings. |
| Cycle | A set of drawings that loops, like a walk or a flag waving. |
| Exposure sheet (X-sheet) | A frame-by-frame chart of drawings, dialogue and camera moves. |
| Frame | A single image in a film; most films run at 24 per second. |
| In-between | A drawing between two key poses. |
| Keyframe | A main pose that defines a movement. |
| Layout | Planning each shot's staging, camera and background. |
| Limited animation | Using fewer drawings, holds and reused parts to save time and money. |
| Lip sync | Matching mouth shapes to recorded dialogue. |
| Model sheet | A reference page showing how a character is drawn from every angle. |
| Multiplane | Artwork on glass layers at different depths for a 3D effect. |
| On twos | Holding each drawing for two frames, 12 drawings per second. |
| Pencil test | Filming rough drawings to check movement before final art. |
| Rendering | The computer process that turns 3D scenes into finished images. |
| Replacement animation | Swapping parts, such as mouths or faces, between frames in stop-motion. |
| Rigging | Building the controls that let animators pose a 3D character. |
| Rotoscoping | Tracing live-action footage frame by frame. |
| Scratch track | A temporary voice recording used before final casting. |
| Squash and stretch | Changing shape to show weight and flexibility. |
| Stop-motion | Moving real objects a little between photographed frames. |
| Storyboard | A comic-strip style plan of every shot. |
| Timing | How many frames an action takes, which controls its speed and feeling. |
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Sources
Facts on this page were checked against these sources (updated Oct 13, 2026). Spot an error? Email hello@fireempireshop.com.




